On this page
  1. Which published facts identify this game?
  2. Scarab Temple slot: what starts Hold & Win?
  3. Rule preview: separate the round stages
  4. How do the prizes relate to the final collection?
  5. What is different about Pyramid Free Spins?
  6. What belongs in the active-version check?
  7. Which related mechanics should stay separate?
  8. Keep two records while Hold & Win is running
  9. Six Scarabs establish entry, not the final collection
  10. A reset replaces the counter's value
  11. A held symbol is one continuing item
  12. Mini, Major and Grand are prize definitions
  13. Pyramid Free Spins use another route and another counter
  14. Read a sparse event log instead of every animation
  15. Keep missing model fields out of the board story
  16. Verify the title before comparing Scarabs
  17. Scarab Temple questions
  18. Sources and review

Which published facts identify this game?

Which published facts identify this game? — read each condition separately
Published fact Source-backed value
Provider 3 Oaks Gaming
Reel layout 5 × 3
Paylines 25
Scarab Temple official provider introductory feature artwork
The provider’s introductory feature artwork.

Scarab Temple slot: what starts Hold & Win?

The feature begins from six Scarab Bonus symbols. During it, the symbols remain locked while other positions can change. Keep those held positions distinct from ordinary paying symbols in the base game; the feature is not simply another evaluation of all 25 lines.

The public description starts the feature with three respins. A new Scarab restores that allowance. That reset rule is important: a counter at one does not automatically become four, as it would under an instruction to add three.

Track the counter alongside the board, not instead of it. A new symbol changes the collection and can restore the allowance; a spin without another qualifying symbol has a different effect. The number of empty cells alone cannot explain the counter transition.

Rule preview: separate the round stages

A phone showing blurred scarab medallions beside poker chips
A new Scarab resets the published respin counter rather than adding three.

Imagine the feature counter has reached one and a new Scarab lands. Under the published reset description, it returns to three. This hypothetical example explains a state change only; it does not claim a cash value or a feature played by this publication.

For contrast, imagine another respin without a new Scarab. Do not award an extension merely because the held symbols remain visible. Persistence and renewal are separate rules, which is why the preview shows the collection and counter as different elements.

How do the prizes relate to the final collection?

The provider describes collected cash values settling at the end of the feature, with Mini and Major symbols also possible. Read the final collection according to its own rule. Counting a held symbol again on every respin would misrepresent a persistent state as repeated independent awards.

The 1,000-times Grand is associated with filling the 15-cell screen. It is not evidence of an overall game win ceiling. A jackpot label, a collected symbol value and a formal maximum for a whole round are different kinds of statement.

Do not convert that multiplier into a pound prize without the relevant stake and conditions. Nor does a nearly full collection establish that the remaining position is due to fill. The board's appearance is not a promise about the next respin.

What is different about Pyramid Free Spins?

Three Pyramid Scatters trigger eight Free Spins in the official description. Low-paying symbols are removed for that feature, and retriggering is possible. This is a separate route from the six-Scarab Hold & Win trigger, with a different symbol and counter.

A page describing both features should keep their initial allocations distinct. Eight belongs to the published Free Spins award; three belongs to the starting respin allowance. Combining those counts into a single generic bonus description makes the game harder to understand.

When a feature changes the set of symbols available, read the version's actual paytable. A smaller-looking symbol set does not independently tell you the chance of another feature or the overall return of that configuration.

What belongs in the active-version check?

Confirm the exact Scarab Temple title and studio. Search results can include RA & The Scarab Temple, which is a different name and should not supply this game's facts. Similar Egyptian artwork is not enough to establish identical mechanics or return settings.

Read RTP, available stake values and any optional features from the running information panel. Those details were not established as universal GBP conditions in the public sources used here. A guide should not invent a minimum or classify volatility from the presence of jackpots.

Set the session boundary before play. An extended counter sequence can occupy more time without changing the amount you intended to risk. A high Grand headline cannot guarantee that a short session will recover its stakes or reach a particular board state.

Keep two records while Hold & Win is running

The held collection and the respin allowance are the two central records in Scarab Temple's Hold & Win description. The collection tells you which Scarab Bonus symbols are already locked. The allowance tells you how many respins remain under the current state. Neither can replace the other. A board with many occupied cells can have a low counter, and the same visible collection can persist while the counter changes.

This is different from reading an ordinary line result. The base game has twenty-five paylines on a five-by-three layout, while the held-symbol feature follows its collection and renewal rules. Do not repeatedly evaluate the held Scarabs as if their continued presence were a new ordinary line payment on every respin. They remain because the feature preserves them. Persistence is a state property, not an instruction to credit their values again each time.

After each event, note what happened to the collection and what happened to the allowance. A new Scarab may change both. Without a new qualifying Scarab, the existing symbols can remain held while the counter follows its rule. These two short entries explain why the feature continued, or why its remaining allowance changed. Saying only “the bonus continued” would lose the event that the reader needs to understand.

The public description explains the collection and reset mechanism while leaving the chance of filling each empty position unreported. In a diagram, keep empty cells neutral: colouring one as more likely would add a forecast unsupported by the source. A nearly full board shows how far the collection has developed. It cannot tell you which position will fill next, or supply the odds needed to predict that result.

Six Scarabs establish entry, not the final collection

The provider describes six Scarab Bonus symbols as the Hold & Win trigger. That count establishes entry to the feature. It should not be confused with the number of symbols ultimately collected, the number of empty cells left or a guaranteed number of new arrivals. The feature starts from a qualifying state and then develops under its own rules. Entry and completion are different events.

The exact symbol identity matters. Pyramid Scatters have another route in this game, and ordinary paying symbols have another role again. A screen containing six special-looking pictures is not enough to establish the Scarab trigger unless they are the named Bonus symbols. Count the correct object before applying the threshold. The Egyptian theme does not make all golden icons interchangeable.

For an illustration, assume the six qualifying Scarabs are already present and mark them as the opening held set. Leave their cash values unspecified unless the active rules provide the actual figures. The point is that these are the symbols carried into the developing collection, not newly awarded values on every later image. A clear first frame makes the subsequent history much easier to follow.

The starting allowance is three respins in the provider description. Three belongs to the counter, while six belongs to the entry condition. Combining them into a vague “six-symbol three-spin bonus” may be compact, but it omits the most useful rule: a new Scarab can restore the allowance. Keep the quantities separate and explain how an event changes them rather than presenting them as a static bundle.

A reset replaces the counter's value

Restoring the allowance to three is different from adding three. If an illustrative counter is at one when a qualifying new Scarab arrives, restoration takes it to three. Addition would take it to four. The provider's reset description supports the first operation. This small arithmetic distinction has a large effect on how a sequence is narrated, because repeated additions would imply an allowance the stated rule does not describe.

Use a verb that identifies the operation. A reset takes the counter to a stated destination; an addition raises its existing value by an increment. In Scarab Temple, “restore to three” or “reset to three” keeps the published operation clear. The looser phrase “gives three more” would imply addition and change the example. Precise wording lets another reader check the counter transition even without watching its animation.

A new Scarab can also change the collection at the same time. That is why the two records should be updated independently. “One new symbol joined the held set; the counter returned to three” is a complete state description. It does not claim a particular symbol value or chance. It identifies the two documented consequences without merging a collected amount with a counter quantity.

If several graphical effects appear together, let the active rule and completed history determine the timing. A screen captured midway through an animation may not show the final counter value. Do not use an intermediate frame alone to assert an incorrect reset. Preserve the before-and-after state where possible, and frame any query around the specific counter transition rather than the overall length of the feature.

A held symbol is one continuing item

Once a Scarab is locked, its continued visibility belongs to the current collection. Counting its value on each respin would repeatedly count the same item. The provider describes collected cash values paying at the end of the feature. That settlement boundary should govern the explanation. The changing board can show progress without showing a fresh independent credit for every persistent icon.

For neutral arithmetic, imagine a hypothetical collection contains values A, B and C. Those letters represent items in the collection, not actual Scarab Temple values or a claim that the feature contains only three symbols. If a later state still shows A, B and C, the total has not become two copies of each merely because two screenshots were taken. Persistence preserves the set; it does not duplicate it.

If a new item D is added, the collection has changed. Its eventual settlement still needs the active feature rules, especially where named prize symbols can be involved. Do not assume every label is a cash numeral to add in the same way. A symbol marked Mini or Major refers to a defined prize within this product, and its value and treatment should come from the applicable rules.

At the final display, distinguish a collection total from any component values shown earlier. A running or final total can already include those components. Adding both would overstate the return. The completed-round record is the reference for what was credited, while the held-board history explains how the collection developed. Keeping those two roles separate prevents a visually long feature from being mistaken for repeated payment of the same symbols.

Mini, Major and Grand are prize definitions

The provider says Mini and Major symbols can land in Hold & Win and associates a full screen with the 1,000-times Grand. Those names identify prizes within Scarab Temple's structure. They do not have universal values across other games. A Major from another studio cannot fill a missing value here, and the word Grand does not by itself prove a progressive growing pool.

The full-screen condition also needs its complete context. The five-by-three display contains fifteen cells, but a board with fourteen occupied cells has not satisfied the full-screen condition merely because it looks close. Near completion is an observation about the state, not an entitlement to the missing symbol. The remaining position is not due to fill because previous positions have filled.

The 1,000-times figure belongs to the Grand description, not to an independently verified whole-game maximum. A component prize and a global cap are different statements. The gathered primary evidence does not justify turning the Grand into a formal limit for every possible outcome. Nor should the component be added or multiplied with other amounts in a hypothetical way the active rules have not specified.

To express a qualifying 1,000-times amount in pounds, the relevant stake basis would be required. An illustrative 50p basis would give £500 arithmetically, but that does not establish a 50p option, an award or a probability in this game. The example only demonstrates unit conversion. The published multiplier should remain conditional on the actual stake and prize conditions rather than becoming a universal cash headline.

Pyramid Free Spins use another route and another counter

Three Pyramid Scatters trigger eight Free Spins in the provider description. This is separate from six Scarab Bonus symbols starting Hold & Win with three respins. The symbol, threshold and allocation all differ. A guide that calls both routes “the bonus” without naming them makes it difficult to know which counter or renewal rule is being discussed. Use the feature name at the transition.

The provider also says low-paying symbols are removed during the Free Spins feature. That changes the symbol environment, but it does not by itself establish a return percentage or guarantee a particular payment on each game. The remaining symbols still need to satisfy their applicable conditions. A smaller set should not be translated into an unsupported promise that another feature or a high result becomes inevitable.

Retriggering is possible, while the exact added-spin quantities are not established in the gathered source. Keep that gap explicit. Eight is the documented initial award, not automatically every retrigger allocation. A later counter can reflect used games and additions, so it cannot prove the initial value without the earlier record. The three-respin reset from Hold & Win must not be borrowed to explain this separate Free Spins counter.

An illustrated comparison can show two entry arrows with the correct symbols and counts, then give each route its own state record. That is enough to teach the distinction. It need not script both features occurring together, infer their relative frequency or invent a shared maximum. Each route can be explained on its own terms without becoming a recommendation to pursue one until it appears.

Read a sparse event log instead of every animation

A useful feature log records only events that change a relevant state. For Hold & Win, that means a new qualifying Scarab, a counter transition and final settlement. Existing symbols remaining visible can be noted once as held, rather than copied as if they were new events on every frame. This makes the rule easier to inspect and reduces the temptation to infer value from the volume of animation.

For example, an invented log might say that the allowance was one, a new Scarab joined the collection and the allowance returned to three. A later entry could say that no new qualifying Scarab appeared and the sequence progressed under its rule. The example deliberately leaves cash values and probabilities blank. It teaches a factual description of change rather than a staged story with a guaranteed dramatic ending.

Give Pyramid Free Spins its own event log: entry, games used, any verified additions and final settlement. Note the removal of low-paying symbols as a feature condition rather than a cash credit. If an actual version shows another interaction, find its explicit rule before adding it to that log. The Hold & Win reset belongs to the other feature and cannot explain this counter simply because both routes appear in the same game.

If support needs to explain a completed result, include the round identifier, exact title, total stake and relevant feature name. A cropped board without the counter may omit the key evidence. A counter without the collection may omit the event that restored it. Identify the missing stage rather than trying to recreate it with more paid rounds. Later outcomes cannot reconstruct the earlier collection or allowance history.

Keep missing model fields out of the board story

The gathered provider material does not establish a numeric RTP, volatility label or formal whole-game maximum for this guide. The presence of held values and named jackpots does not supply those fields by implication. A review should not classify the game solely because it belongs to the Hold & Win family. Feature structure and return distribution are different kinds of information.

Likewise, universal GBP stake options are not asserted. Read the actual total stake and unit in a running version before interpreting a prize multiple in cash. A line amount, complete-round amount and wallet balance are not interchangeable bases. If the unit is unclear, pause the calculation. An exact-looking pound figure built on a guessed basis is less useful than a clearly stated unresolved unit.

Session duration also cannot be inferred from the starting three respins. Resets can extend the feature under its rules, while the frequency of new Scarabs is not established here. Do not promise a fixed number of screen changes or a typical time from the initial allowance alone. The counter is a rule state, and its actual path depends on subsequent events. A written explanation can remain accurate without estimating that path.

Set a money and time boundary independently of the attraction of a nearly full board. A feature may be visually memorable without recovering prior spending. The Grand headline does not make a loss affordable, and an incomplete collection does not create a task that must be finished later. If the display is creating pressure to continue, the information task can end with the rule already understood.

Verify the title before comparing Scarabs

Scarab Temple from 3 Oaks Gaming is separate from RA & The Scarab Temple and from Hacksaw's Temple of Torment. The common words and Egyptian imagery can make search results look related, but they do not establish shared mechanics. Use the exact title and provider source. Another game's Scarab might expand a paying area rather than remain as a valued Bonus symbol in a collection.

Temple of Torment is therefore a useful contrast: its Golden Scarabs have a line-completing expansion rule and interact with Wild multipliers. That is not Scarab Temple's reset counter. Rainbow Reels exposes layers after winners disappear, while Mighty Masks spreads and reveals mystery symbols. Comparing the changed object and the counter quickly separates those systems without relying on theme or a broad bonus label.

The visual material here has its own limits. The provider image is attributed product artwork, and the themed casino photographs are original illustrative scenes. The rule fallback demonstrates a reset relationship without generating a real outcome. No embedded demo runtime or funded-account play was verified. A picture of the board does not establish availability, stakes or performance on a particular device.

For Hold & Win, follow the six-Scarab entry into the held collection and track the three-respin allowance alongside it. A qualifying new Scarab restores that allowance; the collection then settles under its own end-of-feature rule. Read Pyramid Free Spins as a separate route with its own symbols and counter. This gives you the documented sequence without relying on unverified model figures, local controls or a forecast of which symbols will arrive next.

Scarab Temple questions

How many Scarabs start Hold & Win?

The official description states six Scarab Bonus symbols and a starting allowance of three respins.

Does a new Scarab add three respins?

The description says it restores the counter to three. Resetting and adding are different operations.

How many Free Spins do Pyramid Scatters award?

Three Pyramid Scatters trigger eight Free Spins in the provider description.

Is the 1,000-times Grand the full-game maximum?

That figure describes the Grand associated with a full board. It is not proof of the formal maximum for every game outcome.

Return to the Payment Table GB slot library to compare the documented mechanisms and studio names.

Sources and review

Reviewed 11 November 2026. Provider product and rules, Provider supporting source, Provider supporting source. Facts describe the cited release or published configuration; no operator availability or funded-account gameplay test is claimed.

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