On this page
- Which published facts identify this game?
- Temple of Torment slot: when does a Scarab expand?
- How do Anguish of Anubis and Reign of Ra differ?
- Rule preview: follow the symbol changes
- Which RTP should be compared with a review?
- How should the 10,000-times ceiling be read?
- Which related guides isolate a useful difference?
- Start with the line the Scarab could complete
- Separate upward and downward coverage from a multiplier
- Add contributing multipliers rather than inventing a product
- Anguish of Anubis changes persistence within its feature
- Reign of Ra introduces a running total
- Retriggering extends a named feature under its own conditions
- Read return configurations as alternatives
- Keep the round ceiling separate from an area's modifier
- Use one expansion diagram to test the whole explanation
- Temple of Torment questions
- Sources and review
Which published facts identify this game?
| Published fact | Source-backed value |
|---|---|
| Provider | Hacksaw Gaming |
| Reel layout | 5 × 4 |
| Paylines | 14 |
| Published RTP options | 96.20% / 94.09% / 92.19% / 88.24% — version-specific |
| Provider volatility | medium |
| Published win ceiling | 10,000× stake |

Temple of Torment slot: when does a Scarab expand?
The provider describes Golden Scarabs expanding upward or downward when the expansion creates a winning line. Do not assume that every Scarab fills a reel automatically. The qualifying relationship between the symbol and a line is the condition to inspect first.
Expansion over a Wild can apply a multiplier to the affected area. Where several multipliers contribute to a win, the provider describes addition. That differs from multiplying every visible number together, which can greatly overstate the result being explained.
The published range reaches up to 200 times for an area's multiplier. That upper bound is not a promise about each Scarab event. Keep the symbol state, line qualification and applicable multiplier separate before comparing the outcome with the total spin stake.
How do Anguish of Anubis and Reign of Ra differ?
The Anguish feature uses matching feature symbols and increases the presence of Scarabs and Wilds, with sticky Wild behaviour. Reign of Ra uses its own feature-symbol trigger and a running multiplier process. These are named modes with different rules, rather than interchangeable labels for free spins.
A feature-symbol count should be read alongside the symbol type. Seeing three feature-looking icons does not establish which mode was awarded unless they satisfy that mode's actual trigger. The running counter and the multiplier then describe different parts of its state.
Both features can retrigger according to the product description. A retrigger extends the current feature under its rules; it does not establish that a future paid round is more likely to trigger another one. Do not carry the feature state across unrelated rounds.
Rule preview: follow the symbol changes

Imagine a Golden Scarab in a position where expansion forms a qualifying line. Follow the expansion, identify whether it crosses a Wild and then read the multiplier applying to that affected area. No cash award is assumed in this rule example.
If several multiplier areas contribute, inspect the provider's addition rule. A large-looking display can be misread when its numbers are treated as a product. Use the actual information panel and round record to settle that question rather than the appearance of the animation alone.
Which RTP should be compared with a review?
The current official options are 96.20%, 94.09%, 92.19% and 88.24%. These are published configurations, not a claim that every operator offers the same one. A comparison should name the running version before evaluating a different percentage quoted elsewhere.
Long-run return describes the model across extensive play. It does not allocate a fixed share of your deposit back to the session. A short balance history cannot reliably identify an RTP setting, because varied results can occur under the same published configuration.
The provider's medium volatility description also does not guarantee a smooth balance path. Decide the amount and time you can afford before play. Neither an expanding Scarab nor an extended feature changes that personal boundary.
How should the 10,000-times ceiling be read?
The published maximum is a multiplier of stake, rather than a fixed pound amount. It limits a possible award under the game's rules. It does not describe an expected win, a target balance or the stake needed to unlock an ordinary feature.
Read total stake separately from a line-value illustration. If several line evaluations appear during one result, identify which amounts belong to that paid instruction. Do not substitute the wallet's funded amount for the stake used to express a game award.
Start with the line the Scarab could complete
Golden Scarab expansion is conditional in the provider's description: it happens upwards or downwards when expansion makes a winning line. The useful starting point is therefore the candidate line, not the expectation that every Scarab fills a reel. Identify the path and the positions that expansion would cover. Only then describe the changed area. That order preserves the relationship between the special symbol and the ordinary payment structure.
The published five-by-four layout and fourteen paylines give a frame for that reading. Four visible positions on a reel do not mean all four belong to the same line. Each path visits its defined positions. A Scarab's expansion can affect the positions relevant to a path, but a nearby matching picture off that path does not automatically qualify. Use the active line map when interpreting a real result rather than drawing a route around the symbols you want to match.
For an illustrative case, assume a particular line would qualify if the Scarab covered a stated position. Mark that position, show the permitted expansion and then evaluate the resulting line. The example does not need to assign a symbol payment. A second case can show why an expansion would not create the relevant winning line. Showing the boundary is more informative than making every illustrated Scarab produce a reward.
The source statement should not be broadened into a universal rule for Egyptian-themed games. Scarab Temple has a different held-symbol mechanism, and a similar insect picture there has another job. Exact title and provider identify which explanation applies. Here the key object is a Golden Scarab whose expansion is connected to line qualification, rather than a cash-value Scarab retained in a collection.
Separate upward and downward coverage from a multiplier
Expansion describes which area becomes affected. A multiplier describes how a qualifying amount is modified. Temple of Torment connects these when expansion goes over a Wild, but the two ideas should still be read in sequence. First identify the expanded area and whether the relevant Wild is crossed. Then identify the multiplier applying to that area under the rule. A larger-looking expansion is not itself a numerical multiplier.
The provider gives an upper value of 200 times for the area's multiplier. That is not a promise that each expansion receives 200, and it is not automatically the multiplier for the complete round. The area scope matters. An unaffected line or separate component should not be assigned the same modifier simply because the number appears prominently on screen. The exact contributing positions need to be tied to the evaluated win.
In a hypothetical spatial illustration, label one area as affected and another as outside the described effect. Use a letter for the normal qualifying amount, rather than inventing a real symbol value. The explanation can then show that the applicable modifier belongs to the first area. This teaches scope while leaving the actual selected multiplier and payment open. No observation of a funded round is implied by the chosen diagram.
If the interface shows several highlighted regions in succession, do not assume they represent independent cash awards. They can explain components or affected areas within one settlement. Read the completed-round breakdown to distinguish them. The visual order is useful for understanding causation, but the amount credited must come from the applicable rule and final record rather than the number of times the display lights up.
Add contributing multipliers rather than inventing a product
The provider explicitly describes adding multiple multipliers involved in a win. That is a mathematical rule worth preserving verbatim in meaning. If illustrative contributing values were two and five, addition would produce seven, whereas multiplication would produce ten. The invented values show why the operation matters; they do not claim that those particular values appear in the live game's distribution.
Count only the multipliers involved in the qualifying win. First identify the affected areas and the contributors that the rule connects to that result. A number highlighted elsewhere could belong to another evaluation or a different feature state. Adding all the figures visible on screen would miss the provider's limit: it describes addition among relevant contributors, rather than a sum assembled from every printed numeral on the board.
Once the applicable combined modifier is known, apply it to the amount specified by the rule. Do not add the unmodified component again unless the settlement explicitly treats it as separate. A display can show the base amount to explain the arithmetic and then show the modified total. Counting both as independent credits would overstate the return even if the addition of multipliers was handled correctly.
Use that addition rule for Temple of Torment, then check the operation afresh in another title. Wild multipliers elsewhere may combine differently, including in another Hacksaw game. A shared studio or a similar graphic cannot settle the arithmetic. When several multiplier labels appear, identify both the values involved and the instruction connecting them. That is the useful comparison; carrying a familiar formula between titles would conceal the very rule being checked.
Anguish of Anubis changes persistence within its feature
The Anguish description uses three to five matching FS symbols in the base game as its trigger. Matching identity matters alongside count. The source then describes more Scarabs and Wilds, with landed Wilds remaining sticky and up to three per reel. Those statements should not be compressed into a generic claim that any three feature-looking symbols grant the same mode or that every Wild is permanently held.
Sticky describes persistence during the relevant feature. It does not say the symbol follows the account into another paid round. A Wild that remains from an earlier feature spin belongs to the continuing state, whereas a new Wild is a new arrival. Distinguishing those histories helps explain why the board develops. A screenshot showing several Wilds may not reveal when each one landed or which were already present.
The up-to-three-per-reel description is another limit with a specific noun. It concerns sticky Wild presence on a reel, not an initial spin allocation or a multiplier value. Do not use the number three interchangeably across the trigger, reel limit and retrigger statements. Each count answers a different question. A compact explanation should keep the symbol type and feature state attached to every quantity.
The public evidence used here does not supply an exact starting Free Spins award for each possible trigger count. The guide therefore explains the feature behaviour without making up that mapping. A reader can understand persistence and expansion while still needing the active rules for the allocation. That is a specific factual limit, not a reason to borrow a familiar count from a different title.
Reign of Ra introduces a running total
Reign of Ra uses its own Ra FS symbols, with at least three in the published trigger description. It should be identified by that symbol type rather than by count alone. Its distinctive behaviour involves new Wild multipliers increasing and activating a running total multiplier. The running total belongs to a developing feature state, which makes it different from reading an isolated multiplier on an ordinary line.
Follow a running total from its previous value through the qualifying event to its new value. The broad description here leaves the complete numerical progression unconfirmed. A conditional diagram can label the existing total T and show the stated change without assigning it a starting amount. That keeps the update readable while avoiding an invented distribution of increments or an assumed order for interactions the public source does not explain.
Do not confuse the total multiplier with the number of Free Spins remaining. One describes the modifier's state; the other describes the feature counter. A Wild event could be relevant to the modifier while a corresponding feature-symbol event could extend play under another rule. If both displays change near each other, identify the cause of each rather than treating the animation as one undifferentiated bonus event.
At settlement, keep the multiplier's scope with the amount it affects. A running parameter is not a sequence of cash credits to add separately. Nor should a value from a completed Reign of Ra feature be carried into a later base-game result. The feature's start, updates and endpoint define its context. A dramatic total remains a rule state until the applicable payout calculation resolves it.
Retriggering extends a named feature under its own conditions
The provider describes retriggering for both features with corresponding symbols. “Corresponding” is important because it preserves the identity of the active mode. A general statement that any two special icons extend all Free Spins would lose that condition. If you are reading a real result, record the active feature and the symbol that appeared before deciding whether the retrigger rule was satisfied.
Check the active rules for the size of an added-spin award; the gathered material does not give every allocation. A possible extension need not repeat the initial allowance. Keep the starting award, later additions and games remaining as three entries in the history. A counter seen late in the feature combines the effect of earlier events, so it cannot show the original award unless those preceding events are also known.
In a conditional counter illustration, let R be the games remaining and A the award specified by a verified retrigger. An addition would take the relevant pre-consumption count to R plus A. This teaches how an extension differs from a reset without inserting a fictitious Temple of Torment number. The letters keep the calculation transparent about what this article knows and what it leaves to the active rule.
A retrigger also does not imply that a feature must eventually become large or profitable. It extends the current opportunity under the game rules. Duration and return remain separate. A feature ending without an extension is not an unfinished promise, and a later paid round is not required to complete it. Keep the money and time boundary independent of the appeal of a continuing multiplier or persistent board.
Read return configurations as alternatives
The provider's current listed return options are 96.20%, 94.09%, 92.19% and 88.24%. They are distinct published configurations, not endpoints of a continuous range and not a menu this guide has verified for a GB account. The exact running setting needs confirmation in that version's information panel. A review quoting the highest figure cannot identify the setting of another implementation by itself.
Preserve 96.20% as printed in the current primary material used here. A nearby third-party figure should not silently replace it because it looks familiar. Small numerical differences can identify different evidence or a reporting error; they are not something an editor should resolve by preference. The relevant task is to establish the applicable source and configuration, not select the most attractive percentage.
No short session can reliably reveal which return configuration is running from its balance path alone. A long-run model does not allocate a fixed percentage of one deposit back to that person. Dramatic expansion sequences and quiet results can occur within a variable process. Use the published configuration record for the model and the completed-round records for what actually happened in the session.
The provider's medium volatility label is retained with the same restraint. It does not guarantee small swings or a minimum session length. An extended feature with sticky Wilds can look stable while the final financial result remains uncertain. Read the classification as a scoped product description, and decide affordability without treating it as protection against losing the amount committed.
Keep the round ceiling separate from an area's modifier
The published 10,000-times win ceiling and the up-to-200-times area's multiplier refer to different things. The first is a whole-result limit under the game's rules; the second describes a modifier connected to an affected area. Multiplying those two headline values together would invent a new figure unsupported by the source. Numbers with different scopes are not automatically inputs to one arithmetic expression.
A ceiling expressed in stake multiples also needs the relevant stake basis before it can be converted into pounds. An illustrative 10,000-times amount on an invented 30p qualifying stake would be £3,000. This does not establish that stake option or suggest that the ceiling is likely. It simply demonstrates the unit relationship. A pound headline without its basis can sound more concrete while conveying less useful information.
For an actual completed round, record the total stake separately from any line-unit illustration. The amount deposited into a wallet is not the stake used for every game multiplier. A feature total is also not necessarily profit, because the accounting includes the committed stake and the broader relevant session record. Keep return, net difference and external payment as different quantities.
If the result requires explanation, preserve the round identifier, active feature, relevant Scarab expansion and multiplier contributors. The specific question could concern coverage, addition or final settlement. Naming the disputed stage is more useful than comparing the total with the largest headline. A later similar-looking round does not reconstruct the earlier state and should not be purchased as an experiment.
Use one expansion diagram to test the whole explanation
A complete illustrated rule example can begin with a Golden Scarab and an assumed line-completing expansion. Show the changed area, mark whether it crosses a Wild and identify the contributors to the applicable multiplier. If there are several, use the stated addition rule. Then label the final amount as the settlement of that evaluation, with no invented payment table or cash balance.
The example should also say whether it is in the base game, Anguish of Anubis or Reign of Ra. That state determines which additional persistence or running-total rules are relevant. A diagram that mixes sticky Wilds from one feature with a total process from another could be visually attractive while explaining an impossible composite. Separate illustrations are preferable when the conditions differ.
No embedded demo runtime was verified, so the rule example is an illustration of the documented sequence. Read the provider image as a published visual reference and the themed photographs as atmosphere. None records a funded round we played. The diagram can still show which area changes and which contributors matter, provided its assumed condition is clear and it makes no claim that a playable game is available on this page.
The most useful comparison is then straightforward. Scarab Temple holds valued Bonus symbols, Mighty Masks reveals mystery symbols, and Dawn of Kings selects special expanding paying symbols. Temple of Torment's explanation remains its own: conditional Golden Scarab coverage, affected Wild multipliers, addition of relevant contributors and two distinct feature states. That specificity is more informative than grouping all four games under a shared theme or a generic promise of bonuses.
Temple of Torment questions
What is Temple of Torment RTP?
The current provider page lists 96.20%, 94.09%, 92.19% and 88.24%. Read the configured game version.
Does every Golden Scarab expand?
The provider connects expansion to making a winning line. The position and qualifying line matter.
Are multiple Wild multipliers always multiplied together?
The published description says contributing multipliers are added. Apply the specific affected-area rule.
Is Temple of Torment the same as Scarab Temple?
No. They are different games from different studios, with different feature structures.
Return to the Payment Table GB slot library to compare the documented mechanisms and studio names.
Sources and review
Reviewed 11 November 2026. Provider product and rules. Facts describe the cited release or published configuration; no operator availability or funded-account gameplay test is claimed.
Payment


